The question
When a civilisation maintains peace through lies, what happens when the buried truth wakes up?
The Starport Chronicles is a science-fiction epic about free will, memory, and the cost of order. It begins in Galactic Era Year 200, two centuries after the First Galactic War ended and the Galactic Federal Republic was founded.
The powers
- Galactic Federal Republic — a parliamentary republic defending peace while carrying the secrets and inequalities of the post-war order.
- Starport — a Dyson-scale frontier city, trade hub, and military stronghold built above the buried Starport Gate.
- Maelstrom Dominion — an expansionist civilisation that believes free will causes suffering and absolute order is the cure.
- Silicate Concord — a silicon-based civilisation divided between cooperation, preservation, and the Dominion’s promise of certainty.
- Trade League — a network without a homeland, with factions preparing to profit from the collapse of the old order.
- Celestial Heirs — a precursor civilisation whose ruins connect life, memory, and the hidden infrastructure of the galaxy.
The Nightingale Squad
The player follows an elite Valiant unit: Grabby, Tiger, Yawen, David, Kylo, Zhang, and Meng. Their abilities make them useful to the Republic; the cost of those abilities makes them dangerous to themselves.
Volume I: Starport Gate
A missing mining vessel near Verdant Star, suspicious Trade League payments, and a rift beyond Federal sensors converge on the Primordial Core. As the Maelstrom Dominion approaches, an old intelligence named Mara begins to remember, and Meng hears a name she should not know.
The story does not end with a victory. It ends with an awakening: Starport has not fallen, but it has woken up.
